This allows you to hook up with an AI partner, or a human partner via ad-hoc, to make it through battles with cash as a reward. The mode definitely feels like an afterthought, as there is no way to unlock card pieces, leaving it hollow. These single player excursions are designed to test your skills against tougher opponents. There are two other modes to play through, both of which are unlocked as you progress through the story. Also, tense moments in the story can kind of be killed by the cheery music that plays on the overworld map. My only real issue is that moving from one conversation event to another with no battle in between seems a bit redundant. The progression is pretty nice because it constantly rewards you with new characters, items, and challenges. After you’ve beaten a level, you may unlock a bounty, asking you to replay the level in order to take out a specific enemy, and you’re rewarded nicely for the effort. Via map cards, you can unlock hidden areas that grant collectibles, extra cash, and even bonus levels. You’ll view conversations, play through battles, and unlock secrets as you progress. This has ten chapters to work through on an overworld map. If you have never watched the first Naruto era, you won’t get quite a bit of this. However, the tale will be completely foreign to those not versed in Naruto lore, as it does little to introduce characters. A lot of material is glossed over or changed to fit the game, but the main themes are still there. With tons of new characters introduced and no resolution, it can feel like a bit of letdown. While it does have a lot of stuff going on, it also is the beginning of a new era in the series, covering the Fourth Great Ninja War. Also, the Five Kage Summit Arc is an odd place to stop. For starters, it means that dedicated Naruto fans will have to play through the same chapters once more to get to the new stuff. There are a couple of problems with this, however.
What that means is that players will experience the full storyline from beginning to end. This is easily the most comprehensive Naruto game on the market, as it covers the Shippuden era all the way from the Kazekage Retrieval Arc to the Five Kage Summit Arc. Add on the fact that on its face, Impact looked like a Dynasty Warriors clone and there were just as many reasons to fear this game as there were to hope for the best.
Though I enjoyed Akatsuki Rising, I was still skeptical. This alone made the game a must play for a diehard Naruto fan such as myself.ĭespite being a part of the Ultimate Ninja series, Impact is not a fighting game. It also offered the first chances to play as Danzo and Ay. Also, Impact goes further into the Shippuden storyline than any game before it. If there’s a good one, chances are they made it.
They’re pretty much the kings of Naruto games. How could I possibly still be excited?įor starters, this game was developed by CyberConnect2.
This is despite the fact that the last PSP iteration I played, Kizuna Drive, was by far the worst one yet. Best of all, I’m STILL not sick of them! In fact, I was pretty darn excited for Impact. It’s hard to believe that this is already my tenth review for a Naruto game.